As you modify the shape, the generated model updates in real-time so that you never have to guess what the results will be. You can then either jump directly to sculpting or you can continue to refine the outline - adding to it, subtracting, or cutting holes. ZBrush will instantly turn that outlined shape into an editable mesh. Simply outline your desired shape with the masking lasso. Mesh From Mask is an amazingly fast and simple set of brushes (MeshExtrude, MeshBalloon, MeshSplat, and MeshExtrudePropDepth) for creating base meshes that you will then sculpt using the rest of the ZBrush feature set. The Regroup Visible option assigns new PolyGroup IDs to the existing PolyGroups in your visible mesh.
This can also be used with Undo History to apply a PolyGroup to all strokes made after the marked undo point.īoostMask and DiluteMask features provide further options for refining the shape and intensity of an existing mask. *PolyGroup by Changed Points will allow the last stroke to be converted to a PolyGroup. This can also be used with Undo History to apply a mask to all strokes made after the marked undo point. Mask by Changed Points will allow the last stroke to be converted to a mask. Palettes can now be scrolled up and down with the mouse wheel. Adjust Last brush stroke to change its color or shape without having to redraw it.Mirror Poseable PolyPaint and Mask on topologically symmetrical meshes even after they’ve been posed.Use Stroke Interpolate to create stroke arrays.Store a point of view and swap back to it as needed with Stager.Design with Precision using the Knife brushes.